Wearable computer comprises of a computer built within an ordinary clothing. This transformation allows it to be worn constantly, with the goal of becoming a seamless extension of body and mind. Equipped with various sensors which measure heart rate, respiration, footstep rate etc, the apparatus can function as a personal safety device for reducing crime, as well as personal health monitor for improving health care by encouraging individuals to take an active role in diagnosis and body maintenance. The ‘wearable computer’ apparatus is embedded within nontransparent clothing which provides shielding. Electronic circuits are built entirely out of textiles to distribute data and power and perform touch sensing. These circuits are passive components sewn from conductive yarns as well as conventional components to create interactive electronic devices, such as musical keyboards and graphic input surfaces.
DISCUSSION
OPERATIONAL MODES
There are three operational modes in this new interaction between human and computer.
Constancy : The computer runs continuously, and is “ always ready to interact with the user. Unlike hand-held device, laptop computer, or PDA, it does not need to be opened up and turned on prior to use. The signal flow from human to computer, and computer to human, runs continuously to provide a constant user interface.
Augmentation: Traditional computing paradigms are based on the notion that computing is the primary task. Wearable computing, however, is based on the notion that computing is NOT the primary task. The assumption of wearable computing is that the user will be doing something else at the same time as doing the computing. Thus the computer should serve to augment the intellect, or augment the senses.
Mediation: Unlike hand held devices, laptop computers, and PDAs, the wearable computer can encapsulate us. It doesn’t necessarily need to completely enclose us, but the concept allows for a greater degree of encapsulation than traditional portable computers. There are two aspects to this encapsulation:
Solitude: It can function as an information filter, and allow us to block out material we might not wish to experience, whether it be offensive advertising, or simply a desire to replace existing media with different media. In less severe manifestations, it may simply allow us to alter our perception of reality in a very mild sort of way.
Privacy: Mediation allows us to block or modify information leaving the encapsulated space. In the same way that ordinary clothing prevents others from seeing our naked bodies, the wearable computer may , for example, serve as an intermediary for interacting with untrusted systems, such as third party digital anonymous cash “cyber wallets” .
ATTRIBUTES
There are six informational flow paths associated with this new human-machine synergy. The signal flow paths are, in fact, attributes of wearable computing, and are described , that follows, from the human’s point of view:
UNMONOPOLIZING of the user’s attention: it does not cut you off from the outside world like a virtual reality game or the like. You can attend to other matters while using the apparatus. It is built with the assumption that computing will be secondary activity, rather than a primary focus of attention. In fact, ideally, it will provide enhanced sensory capabilities. It may , however , mediate (augment , alter, or deliberately diminish) the sensory capabilities.
UNRESTRICTIVE to the user: ambulatory, mobile, roving, “you can do other things while using it”,e.g. You can type while jogging, etc
OBSERVABLE by the user: It can get your attention continuously if you want it to. Almost always observable: within reasonable limitations (e.g. that you might not see the screen while you blink or look away momentarily ) the output medium is constantly perceptible by the wearer.
CONTROLLABLE by the user: Responsive. You can grab control of it at any time you wish. Even in automated processes you can manually override to break open the control loop and become part of the loop at any time you want to (example: “a big Halt button you want as an application mindlessly opens all 50 documents that were highlighted when you accidentally pressed “Enter” would make a computer more
CONTROLLABLE. Infinitely-often-controllable: the constancy of user-interface results from almost-always observability and infinitely-often controllability in the sense that there is always a potential for manual override which need not be always exercised.
ATTENTIVE to the environment: Environmentally aware, multimodal, multisensory.(As a result this ultimately gives the user increased situational awareness).
COMMUNICATIVE to others: Can be used as a communications medium when you want it to. Expressive: allows the wearable to be expressive through the medium, whether as a direct communications medium to others, or as means of assisting the production of expressive media (artistic or otherwise).
Followed by the above six properties is that it must also be:
CONSTANT: Always ready. May have “sleep modes” but never “dead”. Unlike a laptop computer which must be opened up, switched on, and booted up before use, it is always on and always running.
PERSONAL: Human and computer are inextricably intertwined.
PROSTHETIC: You can adapt to it so that it acts as a true extension of mind and body; after time you forget that you are wearing it.
ASSERTIVE: can have barrier to prohibition or to requests by others for removal during times when you wish such a barrier. This is contrast to laptop computer in briefcase or bag that could be separated from you by a “please give all bags and briefcases at the counter” policy of a department store, library, or similar establishment.
PRIVATE: others can’t observe or control it unless you let them. Others can’t determine system status unless you want them to, e.g. clerk at refund counter in department store where photography is prohibited can’t tell whether or not you are transmitting wireless video to a spouse for remote advice, in contrast to camcorder technology where it is obvious you are taking a picture when you hold it up to your eye.
EXISTENTIAL TECHNOLOGY
Existential technology means the computer is controlled by the wearer. This control need not require continuous thought, but the locus of control must be such that it is entirely within the wearer’s domain. The user must also potentially know the functionality of the apparatus. Furthermore, the apparatus provides the wearer with the ability to make its operation secure and completely private when desired. In addition to the obvious privacy afforded and eudaemonic nature, the output can be made private when desired by.
WORKING
LEAVING THE DIGITAL FABRIC
As with all clothes computerized apparel starts with the proper thread. Cotton, polyester or rayon don’t have the needed properties to carry the electrical current needed for digital clothing. However, metallic yarns are not new to the clothing industry. We have seen these metallic fabrics worn to make fashion statements for years. Researchers at MIT’s Media Lab are using silk organza, a unique fabric that has been used to make clothes in India at least a century.
Silk organza is ideal for computerized clothing because it is made with two fibers that make it conductive to electricity. The first fiber is an ordinary silk thread , running in the opposite direction of the fiber is silk thread that is wrapped in a thin copper foil. It’s this copper foil that gives the silk organza the ability to conduct electricity. Copper is a very good conductor of electricity and some microprocessor manufactures are beginning to use copper to speed up microprocessors.
The metallic yarn is prepared just like cloth core telephone wire, according to the MIT researchers. If you cut open a coiled telephone cable, there’s usually a conductor that is made out of a sheet of copper wrapped round a core of nylon or polyester threads. These metallic yarn can withstand high temperatures, the yarn can be sewn or embroidered using industrial machinery. This property makes it very promising for mass producing computerized clothing.
A strip of the fabric would basically function like a ribbon of cable. Ribbon cables are used in computers to connect disk drives to controllers. One problem with using silk organza would result if the circuits were to touch each other, therefore MIT scientists use an insulating material to coat or support the fabric.
Once the fabric is cut into suitable shape, other components need to be attached to the fabric, like resistors, capacitors and coils. These components are directly sewn to the fabric. Additional components such as LED’s, crystals, piezo transducers, other surface mount components, if needed, are soldered directly onto the metallic yarn which the developers say is an easy process. Other electronic devices can be snapped into the fabric by using some kind of gripper snaps, which pierce the yarn to create an electrical contact. These devices can then easily removed in order to clean the fabric.
At Georgia Tech, researchers have developed another kind of thread to make smart clothes. Their smart shirt, which we will look at the next section, is made of plastic optical fibers and other specialty fibers woven into the fabric. These optical and electrical conductive fibers will allow the shirt to wirelessly communicate with the other devices, transferring data from the sensors embedded in the shirt.
RATIONAL DETAILS
How do you operate a wear comp ? What sort of software do you use in it ? What do you use it as input and output devices ? Where do you store data ? How do you store them? All these are common questions that would arise in someone new to wear comp. Below given are brief answers to such common questions.
SOFTWARE
The commonly used operating system on a wearable computer is WOS(wear comp OS). Red hat and GNU Linux can be run in close coordination as an operating system too. Various software mostly GNU freeware such as GIMP (GNU image modulation program) as well as various calender and planning programs can be run on a wearable computer.
HARDWARE
Prices of wearable computers tend to be in “thousands of dollars” whether you buy old or new. An alternative approach is to assemble a low cost system. For example, you can buy an old computer that has NTSC output and connect to small CRT from camera. Some such complete wearable computer systems have been built for as little cost.
DISPLAY: A major part of the total cost of the wearable computer system lies in its display unit. VGA display tend to increase the cost of the system to very high extend. So in design of cheaper models, NTSC resolution is used. This normally is too low to display VGA image. There are very good vedio camera viewfinders that can display 24 text, on 80 characters each. While many of the modern LCD viewfinders are not capable to display 24 text, there are a good many older black and white viewfinders that can display a 24 text and clear 80*24 screen, and many can be had for $10 or less.
One of the commonly used display nowadays is the personal monitor. The personal monitor before is unique eyeglass mounted display that creates a high resolution color image in the user’s eyesight. The PM presents a video image equivalent to a screen from 6.5 feet distance. The image covers only 5% of the vision and allows to see the surrounding also. The PM is easy to use, it can be plugged into the video and power in seconds and appear on the ultra lightweight display.
FEATURES
· High resolution color video image
· Image that appears in the person’s line of sight
· Viewing angle comparable to viewing a 26” monitor from 2 meters (6.5 feet) away
· Ultra light-weight, no major disturbance in the eyesight
The personal monitor projects a high resolution color video image that appears in the person’s line of sight in a viewing angle comparable to viewing a 26” 0r from 2 meters away. The video image is see around, it covers only the area in which the image appears, otherwise users are free to view the surrounding environment. Personal monitor provides an added convenience by maintaining the image the wearer is looking. While the PM provides a constantly available image in the person’s line of sight, it enables to maintain focus and attention it keeps the integrity of the corresponding environment. The advantage will be immediate in decreased processing time and increased precision. The personal monitor is a monoscopic biocular display with completely narrow field of view. The personal monitor can receive video signals from any source. The signals are converted in the controller unit into signals driving the electronics of the LCD display. The PM takes standard video signals and displays them on TFT LCD display that can be connected to any video source.
The PM consists of a monitor block, eye glasses, cable and controller box. The monitor block contains the display, a back light and its driver for the LCD and the lenses and mirrors that projects the display image into the retina of the eyes. Light beams coming from the display are reflected in two directions by the dividing mirrors placed in front of the display.
The monitor block has a mounting slot that fits into the vertical nosepiece of the eyeglasses. The controller box contains the video input modulator unit and the driving electronics of the LCD display. The LCD directs the display, control signals are send through a flexible shielded cabled to the display. The glasses have adjustable temple pieces and each unit comes with a commercially available 9 volt AC-DC adaptor.
KEY BOARD
If you are going on the cheap, a collection of pushbutton micro switches are used as keyboards. At the higher end, you can get a “twiddler” from Hand key, or keyboard from info grip. You can connect micro switches that enable you to plug directly into the keyboard port if you see a “BAT” KEYBOARD. A combination keyboard that weighs 4 ounces and fits in the palm of your hand. The twiddler 2 is an existing technology of wearable computing.
HARD DRIVE
Many hard drives commonly used in laptop computers can withstand operational shock, it is common to go jogging while editing, and sometimes shoot momentary video while on horse back or riding a mountain bike down the center of a line bumping over every railway tie, and capturing the experience on a hard drive. It is possible to carry enormous amount of hard drive space on your body. Prof Martin has 36GB of hard drive installed in his wear. One of his waist bag systems contain 2GB of hard drive space and 512MB of RAM.
BATTERIES OF WEARCOMP
Low cost batteries
Early versions of wear comp used lead acid batteries. Later versions used Li-Ion camcorder batteries. Lead acid batteries are typically available surplus. For constant application you will want to obtain at least two 12 Volt batteries.
High performance batteries
Li-Ion camcorder batteries are commercially available. A minimum of two batteries is required for constant running 12Volt batteries
VOLTAGE REGULATOR
These are used in order to keep the voltage of Li-Ion batteries constant as output voltage drops significantly, with usage from a full charge. Another reason for constant voltage is that various components of WearComp require different voltages. .
APPLICATION
Wisely designed technology can properly address the concern for humanistic property, and therefore need not be focused on external control just like taming with a piece of itself!. In fact, the fundamental use of wearcomp may very well in personal empowerment of the individual. Smart computing will allow us to explore all potential of many modern technologies and ideas without wanting us to sacrifice freedom or privacy. Instead of current vision of smart floors, smart light switches, toilets, smart elevators, smart furniture and other smart technologies that watch us correspond to our actions, what we will witness is the emergence of smart people.
Mediated/augmented reality: - It is the ability of the computer to offer enhanced presentations of reality to the user. The application of the augmented reality lies in adding to your perceptual field. To aid in repairing a broken photocopier, an overlay of the internal structure of the photocopier can be put in the repairing person’s visual field, and thus can help him in his work.
MediWear :- It closely monitors the wearer’s body functions and the moment that any one of them becomes critical, the pre-defined medical unit is notified remotely. It is closely related to Blind Vision expect for the fact that the transmitted signals are internal and they are relayed on to an external source.
ENGear :- Electronics News Gathering Wearable System introduces the sense of community and implies the existance of a group to which the user might want to offer his/her sensory impressions.
Blind Vision :- It is a personalized radar system that is integrated in close-fitting vest which is able to process object in the vicinity of the wearer is a benefit for visually impaired persons. Returned waves from the said object are transformed by the wearable computer and send over to the vest, which sends electric stimuli to the wearer. Closer objects exhibit “stronger pressure” via stronger current, while object further away accordingly output milder current. Any cyclist, motorcyclist or professional who has to work on the open environment would appreciate this invention.
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